![]() ![]() ![]() They also have spells to increase or decrease their critical hit chance, and spells that have a different effect upon a crit (rather than simply doing more damage) that rely on them. Another reduces an enemy's range for one turn, but then increases it for a turn. For example, they have a spell that greatly buffs the damage of the Ecaflip or one of his allies for three turns, but then the target's resistances are reduced for a couple of turns. The Gambler: Ecaflips are centered around the idea of "risky buffs" and "risky debuffs", which provide an advantage and a disadvantage to the target.Enutrofs can remove range and have a decent spell to remove enemy's buffs Sadidas have one of the best unbewitching abilities in the game. The Debuffer: Enutrofs and Sadidas plead guilty.Ouginaks are a combination of this and The Berserker. Ecaflip, though once considered a Jack-of-All-Trades class, has become an offensive powerhouse as well. The DPSer: Iops (especially) and Cras, although almost any class can be turned into a good DPSer with little effort.Iops and Cras have special "finishing" strikes that do significantly increased damage if timed properly. Rogues plant bombs which, with time and preparation, can do massive damage, but only if they can keep them safe before it's time to push the plunger. The Nuker: Xelors and Sadidas have both area of effect damaging spells, but most classes can do middle to long-ranged damages as well (especially Cras, the archer specialist).Less necessary than in most MMORPGs, however, since most other classes have access to minor heal spells (including one optional healing spell that any class can obtain, Cawwot), and tactical abilities can be cleverly used to keep players safe from harm. The Healer: Eniripsa, and to a lesser extent Foggernauts and Eliotropes.They also have a spell that causes them to take damage in place of their allies. They have a lot more HP than anyone else, and every time they are hit with an attack, they only become more powerful. Whereas Fecas can reduce damage greatly thanks to their defensive spells, Sacriers revel in it. An Adventurer Is You: Much less defined than in some other games, with eighteen classes that can be turned into different roles.So Ecaflips become Cat Folk, Pandawas look like pandas, Osamodas grow devil (dragon?) horns and tails, male Srams look like skeletons, etc. Ambiguously Human: All the playable classes are humans, but worship of their god has changed them in some way.However, thanks to how enemy groups form, it isn't unreasonable to make it to level 100 (out of 200) without leaving the starting area, though it'll be certainly slower than for a paying player, and there really isn't much to do at level 100 if you aren't paying. #Dofus huppermage build free#Allegedly Free Game: Free to Play players, usually abbreviated as F2P, are allowed to go anywhere, but can only get in fights or do quests that occur in the newbie zone and the immediate area around the starting area proper (which includes three dungeons).(Like most MMORPGs, Dofus updates frequently and some tropes or explanations of those tropes may be out of date) Once an item is crafted it can be "maged", which allows the craftsman to alter the stats, which includes adding stats not normally found on the item, or boosting stats beyond what can normally be obtained. Instead, all enemies drop a variety of objects that are used for crafting, although the standard gathering professions are also available for obtaining wood, grain or ore. Past the very beginning of the game, the player isn't going to find any equipment as drops from enemies, and only a very few basic consumables are sold in the NPC stores. Of particular note is the economy of Dofus. In addition, characters of the same class can play very differently depending on which element or elements they favor (each stat corresponds to an element) and, after level 100, which version of each spell the player chooses to use, but each class still has a general theme they stick to. There are a total of 18 character classes (at present), which are differentiated by their skill lists. Unlike most MMORPGs, Dofus battles take place in an instanced battlefield, whereby the players and monsters take turns moving about on a tactical grid. ![]()
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![]() ![]() Remember when Fan Clubs were a thing? Neither do I, but apparently, there was enough of a buzz going around the many successes of this Orchestra of Electric Light, that they felt an inherent need to cash in on these mouth-watering fans by offering exclusivity by means of an ELO Fan Club.įor only $5 ($18.68 by today’s means), you would receive the following unique and fashionable ELO swag: “I am delighted that the words DISCO and MECO are now household words.” – John Williamsįollowing up on yesterday’s EFO (Electric Fawcett Orchestra) post is… wait for it… the reverse side to that advert. ![]() Definitely worth checking out for even the casual fan of disco and/or Sci-Fi film related music, Meco’s fourth studio album is classic, 70s feel good, groove music. Not unlike Electric Light Orchestra and their amalgamation of rock and classical music, Meco bridges the much needed gap between the symphony, and the sweat-inducing-body-river of late 70s dance floors. Meco launched his historic career with his masterwork, 1977’s Star Wars and Other Galactic Funk, continued his platform-shoe-shaped torch with 1977’s dicso-tastic take on Close Encounters of the Third Kind with, Encounters of Every Kind, returned in 1978 with the bass-bleeding Meco Plays The Wizard of Oz, until landing in the superhero genre with Superman and Other Galactic Heroes in 1979. This is the class of disco I can get behind… lavish arrangements of dance funk and soulful electronic grooves (as apposed to soulless electronic grooves) based on popular Sci-Fi films. ![]() ![]() ![]() Never dominant and never a bad choice, it’ll be missed-especially as it and Liliana never got the chance to coexist in Standard. ![]() It ran some notably underpowered cards, yet the engine they created together was a dependable and adaptable deck that squared up well against the pillars of Standard. Lolth and her minions: base-Black sacrifice decks have passed in and out of favor but the most recent iteration, with Shambling Ghast, Eyetwitch, and Lolth, Spider Queen, backed up by Blood on the Snow and Deadly Dispute, was a prime build. Eevery season is a time of change, but the tinge of melancholy, of darker days ahead, inherent to autumn makes me nostalgic. Goodbye To All Thatīefore we get sick of the Rakdos mirror match, I thought we should take some time to see the old Standard off and welcome in the new. With Ob Nixilis, the Adversary in the format, the three-drop discard Planeswalker spot is looking great, and Rakdos stands poised to dominate in Standard and Pioneer/Explorer. The most exciting cards in Dominaria United are reprints: Pioneer now has 60% of the painlands (with the rest projected to follow in a couple of months) and Liliana of the Veil returns to Standard for the first time in a decade and makes her debuts in Pioneer. #ROGUE FABLE III RANGER FULL#The new set is full of interesting cards-they’re just more suggestive of new archetypes than of objective power. I’ve been joyfully squeaking out games with Sultai Walls and testing out the surprisingly powerful Domain deck. That’s not quite a critique, as the set is a delight to draft. Into that breach comes Dominaria United, which is a bit lower on the power scale than some sets rotating out of Standard. Gone, too, are cards that enabled entire archetypes: Ruin Crab, Magda, Brazen Outlaw, Sedgemoor Witch, Righteous Valkyrie, Ranger Class, etc. And I will especially miss Binding the Old Gods, which was the glue for every base-Golgari decks I’ve played over the last eighteen months.Īlso gone are a whole host of cards that never quite got there, from Zendikar’s +1/+1 counters deck to Kaldheim’s Giants to 98% of Strixhaven cards. I’ll miss Snow-Covered lands, and the premier removal spell Blizzard Brawl that they enabled. This can lead to creativity, as in the loss of Goldspan Dragon, which was simply the best thing Red could do at five mana. We’re losing some powerful cards this rotation, without a lot to directly replace them. ![]() This is a particularly welcome revitalization, too-the time dilation of the pandemic era means that some of the sets that rotate out of Standard on Friday have gotten familiar enough to seem stale, especially when you used Arena as a pandemic distraction tool and ground an absurd number of Zendikar Rising drafts. ![]() It’s a refreshing time, particularly if you live somewhere where it’s been hovering around ninety degrees for two months or if you’ve been playing Cragcrown Pathway for two years. Autumn is my favorite season by far, as I’m constitutionally drawn to change, whether it’s the start of a new school year, the stultifying heat of summer breaking, or the rotation of a stale Magic format. ![]() ![]() buffer, start, end, buffer, duration)Ĭopy Buffer( wavesurfer. buffer, start, end, buffer, 0)Ĭopy Buffer( wavesurfer. buffer, duration *3)Ĭopy Buffer( wavesurfer. Hello, eveybody, Im trying to use wavesurfer with large files, I want to draw waveform for podcasts 1 hour long 80 megabytes. WAVESURFER 510 Teledyne LeCroy Benchtop Oscilloscopes 1GHz 10GS/s 4Ch DSO w/12.1 TOUCH SCREEN datasheet, inventory & pricing. #Wavesurfer exportimage codeThe reason I structured the code like this is so that I can create a buffer of the clip repeated several times: var buffer = create Buffer( wavesurfer. WaveSurfer WaveSurfer WaveSurfer WaveSurfer WaveSurfer Main Specifications 424 422 434 432 454 452 Bandwidth ( 50 ) 200 MHz 350 MHz 500 MHz Rise Time (Typical) 1.75 ns 1 ns 750 ps Input Channels 4 2 4 2 4 2 Display 10. ![]() buffer, start, end, buffer, 0) // load the new buffer S-32 can be used with WaveSurfer 434 and 454 o scilloscopes. buffer, duration) // copyĬopy Buffer( wavesurfer. create a new buffer to hold the new clip ![]() Var start = 10 // get it with waversufer.getCurrentTime() I wanted the user to be able to select a portion of the audio and get that as a separate audio clip.īased on this StackOverflow answer by the author of the library, here is a more general version of the code: function create Buffer( originalBuffer, duration) ) I'm using WaveSurfer.js for a project to show the waveform of an audio clip: ![]() ![]() ![]() ![]() He was also an efficient shooter, which is a skill I focused on. 2 of all time in steals is my first-round pick). John Stockton seemed like a good fit as the NBA record-holder in assists and steals (No. With my back-to-back picks I wanted a point guard and a center. 24 overall)Ĭareer Per-Game Stats: 13.1 points, 2.7 rebounds, 10.5 assists Starters: John Stockton, Michael Jordan, Paul Pierce, Willis Reed, Bill Waltonīench: Mark Price, Sidney Moncrief, Michael Redd, Bobby Jones, Chris Bosh, Amar'e Stoudemire, Artis Gilmore Regardless of what you do, read on and enjoy! It would be easy to scan through the teams in two or three minutes, giving each one just a cursory glance.īut there is enough information presented here that you could take two hours or so to carefully analyze each team and decide for yourself which ones are best and worst. It's up to you how much detail you care to look at. This was an epic project for the 12 of us, one that took about three weeks to complete from start to finish. Lastly, there's a slide dedicated entirely to showing you exactly how the draft itself unfolded. All 12 of us ranked the teams and ballots were sent out to all Bleacher Report NBA Featured Columnists as well. Since we obviously can't put all the players in a time machine and have them play each other, we had to settle for rankings to determine a winner. The second will be a slide dedicated to how the team will play, written of course by the owner of that specific team.Īfter that, all 12 of us chose a best and worst pick of the draft (who couldn't be from our own team). The first of each pair will contain the starting lineups, as well as career per-game averages for each player and the drafter's description of the players. So, what, you may ask, does this slideshow contain?įirst, you'll see two slides about each and every one of the teams, set up in the draft order. Really, it's up to you just how you interpret it. Everyone assumed that these teams would be playing more than just one game, but some accounted for longevity while others did not. That was kind of left up for interpretation because it was impossible to come up with a definitive answer. There were no strict guidelines for the time period that these guys would play for either. We also assumed that our teams would be playing under modern rules, meaning there's a three-point line and a strict ban on hand checks among other things. The purpose was to build that 12-man lineup, considering things like skill, size, how the playing styles of your team members fit together and even how athleticism would translate between eras. To do so, we set up a mock draft, snake style (whoever picks last in the first round, picks first in the second round). That's the question that I set out to answer along with 11 other avid NBA fans. If you were going to build a 12-man lineup out of all the NBA players to have ever played, how would you go about doing it? ![]() |
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